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[Princess Mononoke mainpage]
Mononoke Hime
(Princess Mononoke)
 
 

 

Computer Graphics in Princess Mononoke (II)

 

Particles


The "stars" inside Didarabocchi were made using CG.
[Particle frame] Particles were made in the wire frame 3D model of Didarabocchi. To make the particles fit well with the rest of the pictures, colors and shapes were manipulated.
[Particles] Particles were calculated with many parameters such as gravity, wind, and the direction the particles should move.
[Flow of particles] The model to set the flow of the particles.
[Didara final image] The final screen image. Particles are composed with the hand-animated Didarabocchi.

Digital Composition


Components were made separately, and then digitally composed.

Compared to optical composition, digital composition can deal with complex movements and effects, since the technology makes it possible to compose many layers.


In total, 5 layers were composed in this scene.
[Composition]

Digital Ink & Paint


In Mononoke Hime, about 10,000 pieces of drawing were painted digitally, including the CG scenes. Softimage's Toonz was the software used at Ghibli.

Near the end of the production, it turned out that there was not enough manpower to paint 5,000 remaining cels. To make the deadline, Ghibli bought five computers, and drafted animators who had finished their job to paint the 5,000 digitally.

[Digital Paint]

To the Previous CG page


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